How to Edit FlyFF Monster Drops, HP, and Attack
Change drop tables, drop chances, refine levels, and stats for any monster, giant, or boss in FlyFF — including how the cryptic propmoverEx drop arguments work.
What You'll Learn
- How to look up a monster's ID through propmover.txt
- How DropItem arguments control drop chance and refine level
- How DropGold sets the gold range per kill
- Maxitem and how it limits the number of items dropped per kill
What You'll Need
- Access to the resource folder
- A text editor that handles large files
Step-by-Step Guide
Open the resource folder.
Open propmover.txt and search for the monster name (e.g., "Clockwork"). Note the first ID on the left, like IDS_PROPMOVER_TXT_000382.
Open the propmover text file (different file from propmover.txt) and search for that first ID. The left column gives the second ID — for example MI_CLOCKWORK1.
Open propmoverEx and search for that second ID (MI_CLOCKWORK1). You'll see the monster's drop block:
MI_CLOCKWORK1 { Maxitem = 8; // max items dropped per kill DropGold(500, 2000); // gold drop range DropItem(II_GEN_JEW_EAR_ATTEARRING, 5000000, 14, 1); // ↑ item ID ↑ chance ↑ refine ↑ count }DropItem arguments explained:
Item ID = II_GEN_JEW_EAR_ATTEARRING (look up in spec_item) Chance = 5000000 (drop chance — higher = more frequent) Refine = 14 (drops as +14 — set to 0 for no refine) Count = 1 (number dropped per successful drop)
Save propmoverEx and restart your server to apply the new drop table.
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