How to Add Starter Items, Weapons & Fashion to FlyFF Characters
Give every newly-created character a custom starting inventory — weapons, helmets, fashion sets — by editing JobItem.inc in the resource folder.
What You'll Learn
- How JobItem.inc structures starter inventory by part slot
- How to look up an Item ID through propitem.txt and spec_item
- How to add multiple starter items to each part category
What You'll Need
- Access to the resource folder on your FlyFF server
- A text editor that handles large files (Notepad++, VS Code)
Step-by-Step Guide
Open the resource folder on your server and edit JobItem.inc.
Each part slot (helmet, suit, weapon, etc.) is a section with one item ID per line. Example for the helmet slot:
PARTS_HAT { II_ARM_M_CHR_SNOWBOARDER01HAT 1 II_ARM_M_CHR_SNOWMAN01HAT 1 II_ARM_M_CHR_VAMPIRE01HAT 1 II_ARM_M_CHR_CAT01HAT 1 II_ARM_M_CHR_RUDOLF01HAT 1 }To find an item ID like II_ARM_M_CHR_SNOWBOARDER01HAT, first open propitem.txt and search for the item by name. Copy the first ID from the left column (e.g., IDS_PROPITEM_TXT_xxxxxx).
Then open spec_item and search for that first ID — the row will give you the second ID (the II_... value) which is what you place in JobItem.inc.
Save JobItem.inc, restart the server, and create a new character to verify your starter items appear.
Flash Sale! The FlyFF Ultimate 2026 Bundle!
Buy Now Before Our 92% OFF Promo Ends!
Buy now for only $99 for a limited time only! (Regular Price: $599)
Buy Now For only $99Avail now before the timer runs out:
Related Tutorials
How to Edit FlyFF NPC Shop Items & Prices
Customize what each NPC sells, organize items into shop tabs, and set custom prices. Covers the differences be…
How to Edit FlyFF Armor, Jewelry, and Weapon Stats
Customize how items behave: jewelry effects in accessory.inc, weapon and CS attributes in spec_item, and full …