FLYFF GURU
Beginner8 minutes

How to Add Starter Items, Weapons & Fashion to FlyFF Characters

Give every newly-created character a custom starting inventory — weapons, helmets, fashion sets — by editing JobItem.inc in the resource folder.

What You'll Learn

  • How JobItem.inc structures starter inventory by part slot
  • How to look up an Item ID through propitem.txt and spec_item
  • How to add multiple starter items to each part category

What You'll Need

  • Access to the resource folder on your FlyFF server
  • A text editor that handles large files (Notepad++, VS Code)

Step-by-Step Guide

  1. Open the resource folder on your server and edit JobItem.inc.

  2. Each part slot (helmet, suit, weapon, etc.) is a section with one item ID per line. Example for the helmet slot:

    PARTS_HAT
    {
        II_ARM_M_CHR_SNOWBOARDER01HAT  1
        II_ARM_M_CHR_SNOWMAN01HAT      1
        II_ARM_M_CHR_VAMPIRE01HAT      1
        II_ARM_M_CHR_CAT01HAT          1
        II_ARM_M_CHR_RUDOLF01HAT       1
    }
  3. To find an item ID like II_ARM_M_CHR_SNOWBOARDER01HAT, first open propitem.txt and search for the item by name. Copy the first ID from the left column (e.g., IDS_PROPITEM_TXT_xxxxxx).

  4. Then open spec_item and search for that first ID — the row will give you the second ID (the II_... value) which is what you place in JobItem.inc.

  5. Save JobItem.inc, restart the server, and create a new character to verify your starter items appear.

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