How to Edit FlyFF Armor, Jewelry, and Weapon Stats
Customize how items behave: jewelry effects in accessory.inc, weapon and CS attributes in spec_item, and full armor set bonuses in propItemEtc.inc.
What You'll Learn
- Which file holds which kind of item stats
- The DST_* attribute system for weapons and CS
- How armor set bonuses are structured by parts and Avail attributes
What You'll Need
- Familiarity with looking up item IDs in propitem.txt and spec_item
- Access to the resource folder
Step-by-Step Guide
For jewelry / accessories, open accessory.inc in the resource folder and edit the relevant entries.
For weapons and Cash Shop items, open spec_item. Each row uses DST_* attribute codes followed by their values:
DST_SPELL_RATE DST_HP_MAX_RATE = 15 10 ↑ attribute 1 ↑ attribute 2 ↑ val1 ↑ val2
For armor sets (set bonuses), open propItemEtc.inc. Each set is a SetItem block with Elem (the parts) and Avail (the bonuses):
SetItem 62 IDS_PROPITEMETC_INC_000062 // ID from propItemEtc.txt { Elem { II_ARM_F_RIN_HELMET_SET_21 PARTS_CAP II_ARM_F_RIN_SUIT_SET_21 PARTS_UPPER_BODY II_ARM_F_RIN_GAUNTLET_SET_21 PARTS_HAND II_ARM_F_RIN_BOOTS_SET_21 PARTS_FOOT } Avail { DST_MP_DEC_RATE 20 4 DST_INT 7 3 DST_ADJDEF 27 3 DST_ADJDEF 20 2 } }The IDS_PROPITEMETC_INC_xxx ID comes from propItemEtc.txt — open it to find the matching set name.
Save the edited file and restart the server. Equip the affected items in-game to verify the new stats.
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